EPIC
The full one-year interactive adventure made up of 26 Stories. It includes a universal beginning (Story 1) and conclusion (Story 26), with 24 adaptive Stories in between.
SAGA
A grouped arc of 6 Stories (~12 weeks). Each Saga has a narrative goal, a developmental focus, and ends in a cliffhanger.
STORY
A 7-day bi-weekly experience. Each Story contains 7 Adventures, builds from a central theme, and contributes to the current Saga.
ADVENTURE
A single daily session (~15–20 minutes) composed of:
CHOICE
A decision made by the child that drives the narrative. Each Choice is linked to a Path and carries a Pulse.
PATH
The branch the story takes following a Choice. Directs the child’s movement on the world map and selects terrain, destination, and event.
PULSE
The developmental trait being targeted in a Choice (e.g., memory, empathy, critical thinking, leadership).
EMAJAH’ NATION
The in-story world map, divided into Realms (9x9 mile squares). Each Realm contains:
REALM
A single square on the Emajah' Nation grid containing its own unique terrain, destinations, and events.
HAPPENING
The narrative moment triggered by reaching a destination via a Path. A story beat involving puzzle, interaction, or challenge.
MARKER
A subtle cue embedded in Spark, Wind, or Flame that sets up a future Choice. Used to test memory, bravery, logic, or emotional inference.
EPIC (1 Year)
Each Story contains 7 Adventures:
Spark → Wind → Flame → Choice → Path → Happening
The Emajah’ Nation map is a 9x9 grid of Realms. Each Realm contains:
Paths are influenced by:
Each Choice has a Pulse:
Scoring is reflective, not punitive. It tracks:
Choices include embedded Markers planted in Spark/Wind/Flame and linked to:
Example: Spark – Farmer mentions red eagle flying north Wind – You find a red feather Flame – You remember the eagle's direction Choice – Go North (swamp), South (river), or East (cottage)?
The map grid is coordinate-based:
Example Coordinate: 6-8 = Y:6, X:-8 = near a river
Every Happening has at least 3 outbound Paths. Each Path has:
Location format: Epic.Saga.Story.Adventure.Realm / MapXY / PulseScore-ChallengeCount-CorrectCount
Each Adventure starts at a new Path. The structure:
Choices:
Each Adventure includes:
Data is logged across movement, decision, pulse, outcome.
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